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Why Pirate Software thinks Coding Jesus “talks a lot of s**t”: Uncovering the entire drama

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The gaming community isn’t any stranger to the drama, and this week, another one just exploded. This time, it’s between popular Pirate Software and Coding Jesus, who took it to a new level. What began as a code critique in gaming development practices has now spiralled to accusations of grifting, misinformation and a lot more. Here is a complete breakdown on the entire fallout that’s personal, messier and far from over, in short, it's about Pirate Software vs Coding Jesus .


Why did Pirate Software call out Coding Jesus?

Jason “Thor” Hall , aka Pirate Software, who is known for strong opinions on game development, this week launched a fiery counter-attack against Coding Jesus, a fellow content creator. Hall dismissed the critical analysis of Coding Jesus on Heartbound game development (a game that’s reportedly been in development for eight years) code as disingenuous and ignorant. He quite specifically targeted Coding Jesus's lack of experience with GameMaker Studio , the engine that’s used by him for Heartbound. As per Hall’s claims, all the critiques of Coding Jesus were based on the language’s limitations and misunderstandings.


Previously, Coding Jesus argued that the codes used by Hall were sloppy, indicative of poor development habits and inefficient. He pointed out some redundant lines, misuse of GameMaker’s features and unclear variable names. As per Pirate Software, though, Coding Jesus “talks a lot of s**t.”

Hall fired back, branding Coding Jesus as a “YouTube grifter” who’s merely “fighting for relevance.” He accused him of manufacturing all the drama for some clicks, pointing to critiques of the code elements, which Hall insists cannot be changed, in the framework of GameMaker. The attack thereby framed Coding Jesus as the outsider who’s stirring unwarranted negativity within the developer community.


Coding Jesus fired back with the receipts


Coding Jesus didn’t back down. He swiftly rebutted Hall's claims. He defended his right to critique a code’s quality based on principles, arguing his expertise transcends specific engines. He further emphasized that concepts like avoiding the ‘magic numbers’ and using loops for efficiency are just fundamental best practices that are applicable everywhere.


The most explosive counter made by Coding Jesus centered on Hall's self-proclaimed background. Playing a clip where Hall was seen claiming that he hacked power plants for the United States Department of Energy, Coding Jesus ensured that it would be juxtaposed with Hall's LinkedIn profile. It listed his role as involving social engineering and even writing phishing emails when he was associated with Blizzard. Coding Jesus with it, accused Hall of creating a disconnect between his portrayed elite hacker persona and the reality, which his documented skills & output show.

Coding Jesus even dissected Pirate’s rebuttals. He highlighted yet another contradiction of reality, and Pirate Software made claims. As per Coding Jesus’s video, Pirate previously claimed that ‘Booleans couldn’t be defined in the GameMaker.’ However, as shown by the official documentation, they can be. All of this further fuelled accusations that Pirate Software inflates the expertise he carries, in order to appear much more authoritative.


Why is this clash important beyond the spat?


The feud here taps into contentious and larger issues in gaming. With Pirate Software already being a controversial figure, after his notable vocal opposition to the Stop Killing Games consumer rights movement, critics see his attack on Coding Jesus as a pattern. As per them, it’s a pattern of deflecting criticism and portraying detractors as acting in bad faith.

Additionally, the entire clash here highlights ongoing debates about expertise, accountability and transparency in game development spaces. How should one’s credentials be presented? What constitutes a valid critique? Or when does defending the work done by a person cross into attacking critics?

The personal venom and the public airing of all grievances here make it more than just a technical disagreement. Instead, it is a stark example of toxicity in online creator communities. With the fallout and online drama in gaming community continuing to ripple, it has left fans questioning the narratives of both sides.

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